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Blackguards 2 sucks
Blackguards 2 sucks





blackguards 2 sucks

We received feedback from Mainstream, Casual, Hardcore and Gamer Magazines, which means we got everyone's awareness with our first try in the genre. But we learn from those just as much as from the positive ones. Sure, there were a few mixed reviews as well. In general, the reception actually was really good.

blackguards 2 sucks

It was indeed a rather bold jump - but a slightly scary one as well and rather a jump into icy water than into a well tempered pool. From the developer's side of things, how do you feel about the reception that Blackguards got? What were the lessons you learned from it (aside from "damn those game journalist noobs")? Our reviewers did enjoy and praise Blackguards a lot (which isn't something that happens often with our reviewers!), but there was also some not-so-positive feedback from the mainstream press, a lot of it related, predictably, to the game's difficulty. It was a bold move to jump from adventure games into RPGs, with a tactical turn-based RPG to boot - admittedly a niche subgenre. Development time was a little more than 2,5 years, so a little longer than we are working on our adventures.​ In terms of budget, to put it simply, we reached break even and everyone is earning money. Kai Fiebig: Small profit kinda well… From the beginning we were aware of the fact that most people would say “’Daedalic’ the adventure-guys, doing an S-RPG, nice joke!” Right now, it’s selling pretty well and we are all in all happy with the results.







Blackguards 2 sucks